Maciej Kadłubowski

CIRT - CUDA Interactive Ray Tracer

CIRT is an CUDA implementation of what is called PRTP (Programmable Ray Tracing Pipeline). The main goal of the project is a successful implementation of the concept, providing ray-tracing solutions at interactive framerates. Beyond CUDA, OpenGL is used for display and post-processing. Full programmability enables user to implement any ray-tracing algorithm (like path tracing, bi-directional ray-tracing etc.).

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