[DI-1200] Improvements in scalibility of the GoL implementation.
[GI-1000] Changes in the files descriptions.
[DI-1200] Improvements in asynch invoker.
[DI-1200] Improvements in asynch invoker.
[DI-1200] Added asynch invoke manager to C++ wrapper.
[TI-0200] Further improvements in CIRT C++ wrapper interface.
[TI-0200] Further improvements in CIRT C++ wrapper interface.
[TI-0200] Further improvements in CIRT C++ wrapper interface.
[TI-0200] Further improvements in CIRT C++ wrapper interface.
[GI-1000] A little bit of refactoring in the TGA file format implementation.
[GI-1000] A little bit of refactoring.
[GI-1000] A little bit of refactoring.
[GI-1000] Changes in the files descriptions.
[DI-1200] Optimization of the TGA class.
[DI-1200] Added loading a initial population feature to GoL implementation.
[DI-1200] More C++'fied version of TGA loading class - complient with the C++20 standard.
[DI-1200] Refactoring of the TGA class.
[DI-1200] Some refactoring of GoL implementation.
[TI-0200] Further improvements in CIRT C++ wrapper interface.
[TI-0200] Further improvements in CIRT C++ wrapper interface.
[GI-1000] Update of the licence info. Some refactoring in C++ wrapper.
[TI-0200] Further improvements in CIRT C++ wrapper interface.
[TI-0200] Further improvements in CIRT C++ wrapper interface.
[TI-0200] Further improvements in CIRT C++ wrapper interface.
[TI-0200] Further improvements in CIRT C++ wrapper interface.
[TI-0200] Further improvements in CIRT C++ wrapper interface.
[TI-0200] Further improvements in CIRT C++ wrapper interface.
[TI-0200] Further improvements in CIRT C++ wrapper interface.
[GI-1000] Update of the GLFW library.
[GI-1000] Update of the GLFW library.
[TI-0200] Further improvements in CIRT C++ wrapper interface.
[DI-1200] Working towards the "smooth game of life".
[DI-1200] Working towards the "smooth game of life".
[DI-1200] Added code for initial population in Game of Life demo.
[DI-1300] Implementing D3D12 CIRT graphics layer extension.
[DI-1300] Initial commit for D3D12 graphics layer extension.
[GI-1000] Started working on CMake setup for better VS projects generation.
[GI-1000] Updating VS projects.
[DI-1200] D3D11 C++ wrapper implementation - fixed the D3DX11 effects dependency.
[GI-1000] Changes in CIRT Visual Studio project.
[DI-1200] D3D11 C++ wrapper is ready and working.
[DI-1200] D3D11 C++ wrapper implementation - work in progress.
[GI-1000] Changes in extensions interface.
[GI-1000] Refactoring of CIRT extensions interface.
[GI-1000] Changes in extensions interface.
[DI-1200] Moved both Vulkan and D3D12 graphics layer implementations to extensions code.
[GI-1000] Refactoring makefile.
[GI-1000] Refactoring of CIRT extensions interface.
[GI-1000] Changes in extensions interface.
[GI-1000] Major refactoring.
[GI-1000] Refactoring of D3D objects names.
[DI-1200] Initial commit of D3D11 graphics layer interface implementation for CIRT - C++ wrapper implementation & testing required.
[DI-1202] Initial commit of Vulkan graphics layer interface implementation for CIRT.
[DI-1201] Initial commit of D3D12 graphics layer interface implementation for CIRT.
[GI-1000] Updating VS test project files to CUDA 10.1.
[DI-2000] Small fix in D3D10 graphics layer implementation.
[GI-1000] Changes in graphics layer debugging code.
[GI-1000] Minor changes in graphics layer debugging code.
[GI-1000] Minor changes in some tests code.
[GI-1000] Ensuring thread safety for some critical parts of the sever code.
[GI-1000] Major refactoring - removing useless code.
[GI-1000] Major refactoring.
[GI-1000] Major refactoring.
[GI-1000] Major changes in graphics layer monitoring feature.
[GI-1000] Further refactoring of the logging and debug mechanics for different graphic layers.
[GI-1000] Further refactoring of the logging and debug mechanics for different graphic layers.
[GI-1000] General refactoring of the logging and debug mechanics for different graphic layers.
[GI-1000] Refactoring of graphics layers logging.
[DI-2000] Implementing monitoring/debugging options for D3D10 CIRT graphics layer.
[DI-2000] Small fix in D3D10 graphics layer implementation.
[DI-2000] Further implementation of D3D10 C++ wrapper - D3D10 basic functionality works.
[DI-2000] Chemged the way how one can hint CIRT to monitor what happens with the graphics layer used (need to implement this feature for layers other than OpenGL though).
[DI-2000] Added code for OpenGL messages callbacks - newest version of GLEW is required for it to work.
[DI-2000] Added code for OpenGL messages callbacks.
[GI-1000] Small changes in basic examples host code.
[DI-2000] Further implementation of D3D10 C++ wrapper.
[DI-2000] Further implementation of D3D10 C++ wrapper.
[DI-2000] Cleaning up the D3D10 C++ wrapper code - have to read more about the whole D3D10 stuff.
[DI-2000] D3D10 C++ wrapper implementation (will have to do more reading about it).
[DI-2000] Corrections in implementation of D3D10 GL for CIRT.
[DI-2000] Implementing C++ wrapper functionality for D3D10 GL implementation.
[GI-1000] Corrections in C++ wrapper code.
[GI-1000] Native fixed.
[GI-1000] Native graphics layer - investigating why color buffer is not properly allocated (on Windows 7).
[GI-1000] Native test code - few corrections.
[GI-1000] Native test code - figuring out what is wrong with it.
[GI-1000] Added templates for D3D10, D3D11 and Native GL examples.
[DI-2000] Final code for D3D10 graphics layer implementation - tests required.
[GI-1000] Further implementation of D3D10 graphics layer. Also change few things in tests code.
[GI-1000] Improvements in textures handling.
[DI-2000] Improving errors handling in D3D graphics layer implementation.
[DI-2000] Further implementation of native CUDA "graphics layer". Have to investigate the matter of manual release of textures.
[DI-2000] Added CUDA native "graphics layer" for off-line rendering computations (WIP).
[DI-2000] Started D3D10 GL implementation - need to read about how to properly render to texture in D3D10 using CUDA.
[TI-0200] Further improvements in CIRT C++ wrapper interface.
[TI-0200] Basic functions of the C++ wrapper test.
[GI-1000] General refactoring here and there.
[TI-0112] Test of client objects - everything works well. Need to verify handling of unified buffer while using multiple streams (server tasks) though.
[TI-0112] Testing unified buffer objects.
[GI-1000] General refactoring.