Hi,
Currently it looks like that the EntityControl Packet only supports one animation per entity.
Is this correct? What if the entity is a human soldier and I want him play a walk animation, followed by a shooting animation.
Is it correct that I will only be able to control one of these on the entity?
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Yes, it is true that the EntityControl packet only allows manipulation of one animation per entity. This limitation is being investigated for future enhancements to the interface. Meanwhile it is suggested that you us a component control associated with the entity to manipulate more than one animation.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi,
Currently it looks like that the EntityControl Packet only supports one animation per entity.
Is this correct? What if the entity is a human soldier and I want him play a walk animation, followed by a shooting animation.
Is it correct that I will only be able to control one of these on the entity?
Yes, it is true that the EntityControl packet only allows manipulation of one animation per entity. This limitation is being investigated for future enhancements to the interface. Meanwhile it is suggested that you us a component control associated with the entity to manipulate more than one animation.