EdCide is being redesigned to use internal frames and a desktop model instead of a clunky two pane tree/editor model. Also, the code is being prepared for a few other necessary features, like cut and paste (sometime in the future), and TileSet/Map imports (sooner). Look for a release this week, but grab from the CVS is you want to see what's brewing.
Cide will now store it's game data in XML format. The exact details are being worked out and a DTD created. Expect the next release to read and write the new XML format, giving us greater flexibility. The decision has been made, now the details just need to be ironed out and coded.
With work plowing ahead on the editor, there is enough of an editor in place to start making datafiles for the engine to process. The engine now does just one thing, it loads up map 0 and displays it. No scrolling yet, but it's going to be soon now before a sprite can walk around on the world.