ChumGo Code
Status: Beta
Brought to you by:
pmartin2000
File | Date | Author | Commit |
---|---|---|---|
build | 2011-10-11 | pmartin2000 | [r19] preview page for the famous games version |
doc | 2011-10-11 | pmartin2000 | [r18] logo for the famous Go games version |
lib | 2010-02-10 | pmartin2000 | [r15] Final fixes to the build scripts |
src | 2011-09-30 | pmartin2000 | [r17] Added Famous games collection + .swf |
util | 2011-09-30 | pmartin2000 | [r17] Added Famous games collection + .swf |
COPYING | 2009-06-13 | pmartin2000 | [r1] Initial checkin of the BETA version. Contains a... |
README | 2009-11-05 | pmartin2000 | [r9] Added marking of the last move with a small cir... |
build.sh | 2010-02-10 | pmartin2000 | [r13] Reorg |
build.xml | 2010-02-10 | pmartin2000 | [r15] Final fixes to the build scripts |
build_famous.sh | 2011-09-30 | pmartin2000 | [r17] Added Famous games collection + .swf |
build_gosegien.sh | 2010-02-10 | pmartin2000 | [r14] Reorg |
build_leechangho.sh | 2010-02-10 | pmartin2000 | [r13] Reorg |
====================================================================== ChumGo ====================================================================== ChumGo is a AS2 Flash application meant to run on Chumby (http://www.chumby.com). It displays Go games and josekis (depending on how it is built). It is meant to display simple forms of SGF files. _______________________ BUILDING Building of this application has been done on Linux. You need following programs in your path: mtasc swfmill ant To make the building compatible with other operating systems you might need to modify the build.sh. Steps to build the application: Execute: ant build This should create build/chumgo.swf and build/index.html. Open the index.html file to start the program. Other ant targets that come handy: ant clean _______________________ DEBUGGING 1. Change width="320" to width="1320" in src/app.xml 2. Change width="320" to width="1320" in src/index.html (twice in that file) 3. Change this line in Logger.as: private static var currentLevel = LEVEL_ERROR; to private static var currentLevel = LEVEL_DEBUG;