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File Date Author Commit
 lib 2011-10-11 stefan.haustein stefan.haustein [02c5e9] missing added / removed files
 src 2011-11-19 haustein@google.com haustein@google.com [38580e] Fix license / copyright for Gl1* classes implem...
 war 2011-10-10 stefan.hausteiN stefan.hausteiN [43122d] notifications and lwjgl removed
 .hgignore 2011-10-10 stefan.haustein stefan.haustein [ca1a65] switched to gwtgl typed arrays
 .project 2010-04-01 Joel Webber Joel Webber [771f50] More cleanup, .hgignore, Eclipse stuff.
 GwtQuakeServer.launch 2011-10-10 Stefan Haustein Stefan Haustein [191330] Moved files to a proper gwt package structure
 LICENSE 2010-04-01 Joel Webber Joel Webber [771f50] More cleanup, .hgignore, Eclipse stuff.
 README 2010-04-01 Joel Webber Joel Webber [20a541] Moved most README stuff to wiki.
 build.xml 2011-10-11 stefan.haustein stefan.haustein [f05d3a] fixed missing texture bug, refactoring
 readme.bytonic 2010-04-01 Joel Webber Joel Webber [771f50] More cleanup, .hgignore, Eclipse stuff.
 readme.de.bytonic 2010-04-01 Joel Webber Joel Webber [771f50] More cleanup, .hgignore, Eclipse stuff.
 readme.id 2010-03-31 Joel Webber Joel Webber [8f1e3a] Scripts and such

Read Me

This is the complete source code for Quake 2, version 3.21, buildable with
visual C++ 6.0.  The linux version should be buildable, but we haven't
tested it for the release.

The code is all licensed under the terms of the GPL (gnu public license).  
You should read the entire license, but the gist of it is that you can do 
anything you want with the code, including sell your new version.  The catch 
is that if you distribute new binary versions, you are required to make the 
entire source code available for free to everyone.

The primary intent of this release is for entertainment and educational 
purposes, but the GPL does allow commercial exploitation if you obey the 
full license.  If you want to do something commercial and you just can't bear 
to have your source changes released, we could still negotiate a separate 
license agreement (for $$$), but I would encourage you to just live with the 
GPL.

All of the Q2 data files remain copyrighted and licensed under the 
original terms, so you cannot redistribute data from the original game, but if 
you do a true total conversion, you can create a standalone game based on 
this code.

Thanks to Robert Duffy for doing the grunt work of building this release.

John Carmack
Id Software