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Chronogears / News: Recent posts

New home page

The Chronogears engine has a new home page with the latest download link. There is also the beginning of a high level authoring tool which uses Chronogears. Check out the screen shots...

Posted by James Holmes 2001-04-30

Chronogears re-gears

I am the new administrator of Chronogears. J-F is pursuing a new interest and has kindly allowed me to adopt this project.

Expect some rapid development over the new few weeks and months. I am using Chronogears as the sprite engine in project called Freeplay (but that is another story), and will add features as I need them. Already implemented but not yet released is a mouse event handler and a low level sprite editor panel. ... read more

Posted by James Holmes 2001-03-03

Check it out - short demo!

Alright! With the latest release (a2), there is a functional applet demonstrating a scrolling tilemap.

To execute the demo, run the appletviewer with the file /classes/imagetest.html. Note that you need Java 2. This is why I recommend the applet viewer for now.

Enjoy!

J-F

Posted by Jean-Francois Bilodeau 2000-06-28

Update...

A new update has been posted.

Please note that I'm aiming towards completing the property APIs asap so I can activly start with the scripting APIs.

Enjoy!

J-F

Posted by Jean-Francois Bilodeau 2000-06-28

Code available...

The first upload of the Chronogears source code is complete. The source code has not yet been cleaned up. However, there is a small test demonstating a scrolling tile map with a text sprite.

J-F

Posted by Jean-Francois Bilodeau 2000-06-28

Start of Chronogears!

Welcome to the Chronogears project!

Within the next few days, the available code for Chronogears will be uploaded, and shared with the community.

In the meanwhile, please be patient as I familiarize myself with SourceForge!

Regards,

J-F

Posted by Jean-Francois Bilodeau 2000-06-27