I am trying to understand what it would take to remote OpenGL calls from an android guest running inside VirtualBox to the host. From what I have seen, VirtualBox uses Chromium for 3d acceleration. However, the guest tools for Linux will not work as is on Android because of missing the X windows subsystem etc.
If I wanted to remote android opengl calls to the host (running on Windows) I think I will need to patch opengl and egl calls in android and have them remoted to virtualbox. Has anyone worked on something like this before? Is there anything I should watch out for?
I have no prior experience with 3d graphics so I might be wildly off here. Please bear with me :-)
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