Continuing what was discussed in a previous thread, we've concluded that Chromium will not run under a Linux box with Nvidia's current drivers.
Virtually all of the Linux boxes at Argonne have a GeForce card installed, but I was able to build Chromium against a stray that was using a Matrox G200. Chromium worked without a hitch and we didn't get the null-rendered 'crserver' window when run with a Nvidia card. Our current work-around is too build everything against MesaGL.
I'm hoping this will be addressed sometime soon. We'd like to use Chromium, but we're kinda stuck since our murals use GeForce3's.
thx
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I'm not sure what you mean by this, Dave -- all of Chromium's development and tests have been done exclusively using GeForce 2 and 3 hardware, with some additional testing on INDY and IR graphics. I use it every single day on that hardware. The demo done at the release meeting was done on a GeForce 2, and our cluster is a mix of Quadro2PRO's and GeForce 3's.
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This bug was *just* fixed this morning in Chromium -- sorry about the confusion. I guess our setup was slightly different for some reason. Anyway, please get the top-of-tree code, and everything should run OK.
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Hi!
Continuing what was discussed in a previous thread, we've concluded that Chromium will not run under a Linux box with Nvidia's current drivers.
Virtually all of the Linux boxes at Argonne have a GeForce card installed, but I was able to build Chromium against a stray that was using a Matrox G200. Chromium worked without a hitch and we didn't get the null-rendered 'crserver' window when run with a Nvidia card. Our current work-around is too build everything against MesaGL.
I'm hoping this will be addressed sometime soon. We'd like to use Chromium, but we're kinda stuck since our murals use GeForce3's.
thx
I'm not sure what you mean by this, Dave -- all of Chromium's development and tests have been done exclusively using GeForce 2 and 3 hardware, with some additional testing on INDY and IR graphics. I use it every single day on that hardware. The demo done at the release meeting was done on a GeForce 2, and our cluster is a mix of Quadro2PRO's and GeForce 3's.
Fortunately, someone posted the fix in the Users list:
http://www.geocrawler.com/lists/3/SourceForge/8602/0/
glxCreateContext() from Nvidia seemed a bit more picky about getting the value "True" passed to it instead of "1". (?)
This bug was *just* fixed this morning in Chromium -- sorry about the confusion. I guess our setup was slightly different for some reason. Anyway, please get the top-of-tree code, and everything should run OK.