I've got a basic cr-1.2 tilesort configuration running under RH 8.0 and nVidia Quadro FX 2000's that behaves well for Quake III Arena and the simple OGL demos. However, for another app I'm getting Z-buffer fighting. This seems to be related to the OGL visual ID (0x28) that all crsrevers are grabbing at startup, as 0x28 gives me 0-bits Z-buffer. I believe Visual 0x23 would better serve my needs. How do I specify this? I find neither Node/SPU options nor command-line parms mentioned anywhere.
Suggestions appreciated,
Bill
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Please try upgrading to the latest Chromium. The render spu now has a "default_visual" option that allows you to specify what characteristics you would like from the requested visual, including depth.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I've got a basic cr-1.2 tilesort configuration running under RH 8.0 and nVidia Quadro FX 2000's that behaves well for Quake III Arena and the simple OGL demos. However, for another app I'm getting Z-buffer fighting. This seems to be related to the OGL visual ID (0x28) that all crsrevers are grabbing at startup, as 0x28 gives me 0-bits Z-buffer. I believe Visual 0x23 would better serve my needs. How do I specify this? I find neither Node/SPU options nor command-line parms mentioned anywhere.
Suggestions appreciated,
Bill
Please try upgrading to the latest Chromium. The render spu now has a "default_visual" option that allows you to specify what characteristics you would like from the requested visual, including depth.
Will do. Have realized need to u/g just haven't had time. Thanks for the help.
Bill