I'm having problems getting tilesort to work as advertised - with 'bucket_mode' set to 'Broadcast' only the 1st render SPU gets all the primitives; others get some reduced set: with 'city' for example, non-1st render SPUs show only the ground plane and the NEWS direction letters. With 'bucket_mode' set to 'Frustum', non-1st renderers have buildings popping off when one vertex goes out of frame.
Since I haven't seen similar complaints, I'm guessing that this is the result of build problems rather than bugs in the code. I'm building on a Win2k system with VC6. In fact, my 1st tilesort release build would crash on init. I'm now running with a debug build that often crashes on exit. I'm willing to dig in and debug, but I am not sure where to start looking. I'd greatly appreciate advice from anyone who's solved a similar problem, especially under Windows. Failing that, it would help to know what would be interesting places for breakpoints when looking at the 'lost broadcast stream' situation.
Thanks in advance . . .
Log in to post a comment.