Activity for Chromium B.S.U.

  • Paul Wise Paul Wise committed [bb7c7d]

    SDL2: Destroy the old window when changing the window size

  • Paul Wise Paul Wise committed [e59779]

    SDL2: Fix window event handling

  • Jim Daniels Jim Daniels modified a comment on discussion Help

    See attached mp4 screenshots. Looks like mp4 was the way to go. You can probably slice & dice to make two previews. Done with SimpleScreenRecorder, recording OpenGL w/ downscaling, framerate = 5. It's probably good enough for a preview. I could probably be talked into it. Where does the team meet? Or is there one person in charge?

  • Jim Daniels Jim Daniels modified a comment on discussion Help

    See attached mp4 screenshots. Looks like mp4 was the way to go. You can probably slice & dice to make two previews. Done with SimpleScreenRecorder, recording OpenGL w/ downscaling, framerate = 5. It's probably good enough for a preview. I could probably be talked into it. Where does the team meet?

  • Jim Daniels Jim Daniels posted a comment on discussion Help

    See attached mp4 screenshots. Looks like mp4 was the way to go. You can probably slice & dice to make two previews. Done with SimpleScreenRecorder, recording OpenGL w/ downscaling, framerate = 5. It's probably good enough for a preview. I could probably be talked into it. Where does the team meet?

  • Paul Wise Paul Wise posted a comment on discussion Help

    Point taken re GIF, although I'm fairly sure modern video codecs compress more than GIF can, and modern HTML features allow using videos in a similar way to how old browsers treated GIF. The code is in C++ and OpenGL, with an in-progress port to OpenGL ES. -- bye, pabs https://bonedaddy.net/pabs3/

  • Jim Daniels Jim Daniels posted a comment on discussion Help

    Don't underestimate simple animated GIF. All web browsers can display. Very small compared to actual video. Can use sparse frames on repeat. I think you just need to give people an idea that it's an arcade shooter, and a good one. Right now, the screenshots make sense to you because you play the game, but I suspect that if you showed them to someone who hasn't, they will have no idea what all the colors are. Extended tips (a la Gauntlet?) sounds good. What language and graphics toolkit are you u...

  • Paul Wise Paul Wise posted a comment on discussion Help

    Sounds like you are talking about a new menu item that brings up a new screen listing the powerups. Unfortunately there isn't enough room on the menu for any new menu items. Another approach might be to extend the in-game tips (we already have one for super shields), so that when a powerup appears for the first time, a tip appears telling you what it does. The screenshots unfortunately aren't easy to recreate or modify since they are just captures during games created by user input. I'd like to make...

  • Jim Daniels Jim Daniels posted a comment on discussion Help

    I would suggest having an info button somewhere on the screen ( letter i inside circle). When clicked, it would pop open a jpg display with the info (in readable size letters). If this game doesn't run on tablets or phones, you probably need to have screens for the given resolutions in the game. Probably need a vertical scroll bar for the lower resolutions to hold all the info. Also (if I may), the screen shots you have on sourceforge and elsewhere don't look as cool as the game. Is it possible to...

  • Paul Wise Paul Wise posted a comment on discussion Help

    That is weird, it is the first link on the website so Google should be finding it easily. Maybe because the website is not on https, Google is penalising it. I have switched it over to https in the admin, it should get the redirect to https added soon. If I search for "Chromium BSU powerups" it tells me to do a search for "Chromium BSU power ups" instead and if I search for that then the info page is the second result in the links, so maybe I just need to add the word without a space to the page...

  • Jim Daniels Jim Daniels posted a comment on discussion Help

    The man page doesn't give essential details, and that Info page you linked is hidden from Google, for some reason. The info page is what I was looking for. Search Chromium BSU powerups, and you won't find it on the first page. Could I suggest adding that info page to the game.

  • Paul Wise Paul Wise posted a comment on discussion Help

    The powerups are actually already documented on the website: http://chromium-bsu.sourceforge.net/info.html This file is also in the source code: https://sourceforge.net/p/chromium-bsu/code/ci/master/tree/data/doc/info.html I see the powerups are not documented in the manual page, it would be good if you could send a patch for that, otherwise I can do it later. -- bye, pabs https://bonedaddy.net/pabs3/

  • Jim Daniels Jim Daniels posted a comment on discussion Help

    Thanks. That info isn't anywhere the Goog can find.

  • Paul Wise Paul Wise posted a comment on discussion Help

    There are three different coloured skull powerups: The red/orange skull gives you double fire rate for the starting weapon. The green skull gives you a centrally fired slow moving blue-green column that does lots more damage than the starting weapon. The blue skull gives you a pair of blue balls alternately fired at a fast rate from either side of the ship outside your starting weapons, these do the most damage of all three weapons. There are three different coloured penguin powerups: The blue one...

  • Jim Daniels Jim Daniels posted a comment on discussion Help

    I know I could possibly figure it out from the code, but there were never any instructions that I could find. What, exactly, do the different powerups do? I know roughly, but, I'm not quite sure about the skull. Is that double fire rate?

  • Paul Wise Paul Wise posted a comment on discussion Help

    glpng seems to be long dead and has been removed from most distributions, but Debian has a copy of it here: https://snapshot.debian.org/package/libglpng/ The SDL2_image library is a reasonable replacement, but there are minor rendering issues when using it instead of libglpng. -- bye, pabs https://bonedaddy.net/pabs3/

  • Giorgos Giorgos posted a comment on discussion Help

    Does really glpng exists, after all these years??? I can see it, as suggested, at the README.install. PS. Chromium compiles perfectly with SDL2_image.

  • Paul Wise Paul Wise committed [c29eb5]

    Add bullet sound by Andrew Harrison for default weapon type.

  • Paul Wise Paul Wise committed [b47b92]

    DO NOT APPLY YET: no license to modify and redistribute these WIP: Apply 1079679: add new graphics theme 'IncArnedine' by Ramsey Haddad (witchinghour)

  • Paul Wise Paul Wise committed [91e7f1]

    Add new super plasma gun by Andrew Harrison.

  • Paul Wise Paul Wise committed [4248cf]

    wip

  • Chromium B.S.U. Chromium B.S.U. released /OldFiless/foo.txt

  • Chromium B.S.U. Chromium B.S.U. released /OldFiles/foo.txt

  • Paul Wise Paul Wise posted a comment on discussion Help

    I'm not sure exactly what you are looking for but it is probably in one of these files in your old home directory: .chromium-bsu (config, including maximum level passed) .chromium-bsu-score (high scores file) If you were running an older version, then look for these files: .chromium (config, including maximum level passed) .chromium-score (high scores file)

  • Luigi Mario Luigi Mario posted a comment on discussion Help

    Good day, after a re-installation of my linux system, I lost my gamestate. I do have a backup of my home directory. Where can I find the safestate? Thank you, Luigi

  • Paul Wise Paul Wise posted a comment on ticket #12

    Split the patches up into logical commits. Fixed the indenting to be the same as...

  • Paul Wise Paul Wise modified ticket #12

    Please support higher resolutions

  • Paul Wise Paul Wise committed [d59d43]

    Support resolutions up to 8K

  • Paul Wise Paul Wise committed [86b985]

    Update po/ files for new resolutions

  • Paul Wise Paul Wise committed [384b09]

    Correct vertical resolution of vidmode 4 in the...

  • Paul Wise Paul Wise committed [14963d]

    Replace screen size code with an array, lookups...

  • Balint Reczey Balint Reczey created ticket #12

    Please support higher resolutions

  • Paul Wise Paul Wise committed [416f24]

    Update gettext version to 0.18.2

  • Paul Wise Paul Wise modified ticket #28

    cp: illegal option -- a

  • Paul Wise Paul Wise posted a comment on ticket #28

    I've fixed this in git using another method: https://sourceforge.net/p/chromium-...

  • Paul Wise Paul Wise committed [3b9d90]

    Rename the icon after install instead of copyin...

  • Ryan Carsten Schmidt Ryan Carsten Schmidt created ticket #28

    cp: illegal option -- a

  • Hanspeter Niederstrasser Hanspeter Niederstrasser posted a comment on ticket #26

    Confirmed. Thanks.

  • Paul Wise Paul Wise committed [d70d9b]

    WIP

  • Paul Wise Paul Wise committed [24b49c]

    fix building

  • Paul Wise Paul Wise committed [a96448]

    WIP: no longer stretched, still ugly

  • Paul Wise Paul Wise committed [9162ab]

    fix build

  • Paul Wise Paul Wise committed [5528db]

    Initial attempt at an SDL_ttf text rendering ba...

  • Paul Wise Paul Wise committed [cff49d]

    foo

  • Paul Wise Paul Wise committed [a24df8]

    use right config header

  • Paul Wise Paul Wise committed [c190d4]

    use right config header

  • Paul Wise Paul Wise committed [c19d61]

    WIP: working now, but ugly

  • Paul Wise Paul Wise committed [946ec9]

    fix ftbfs

  • Paul Wise Paul Wise committed [0d463f]

    fix ftbfs

  • Paul Wise Paul Wise committed [fb56f1]

    WIP: Enable window resizing and keep the correc...

  • Paul Wise Paul Wise committed [3f42b7]

    WIP joystick fixes

  • Paul Wise Paul Wise committed [e67111]

    WIP

  • Paul Wise Paul Wise committed [4f6e94]

    WIP: gluPerspective replacement

  • Paul Wise Paul Wise committed [05ed03]

    Add a recording of the frogs in the pond at La ...

  • Paul Wise Paul Wise committed [32492d]

    WIP

  • Paul Wise Paul Wise committed [0ad2d9]

    WIP

  • Paul Wise Paul Wise committed [ec236a]

    WIP: Enable window resizing and keep the correc...

  • Paul Wise Paul Wise created a blog post

    Chromium B.S.U. 0.9.16.1 released!

  • Chromium B.S.U. Chromium B.S.U. released /Chromium B.S.U. source code/chromium-bsu-0.9.16.1.tar.gz

  • Chromium B.S.U. Chromium B.S.U. released /Chromium B.S.U. source code/chromium-bsu-0.9.16.1.tar.gz.asc

  • Paul Wise Paul Wise posted a comment on ticket #26

    I've released version 0.9.16.1, which includes the new version of the AX_CHECK_GL...

  • Paul Wise Paul Wise modified ticket #26

    OS X build links to X11

  • Chromium B.S.U. Chromium B.S.U. released /Chromium/chromium-bsu-0.9.16.1.tar.gz

  • Chromium B.S.U. Chromium B.S.U. released /Chromium/chromium-bsu-0.9.16.1.tar.gz.asc

  • Paul Wise Paul Wise posted a comment on ticket #27

    I've released version 0.9.16.1, which includes this fix.

  • Paul Wise Paul Wise committed [eb0469]

    Release version 0.9.16.1

  • Paul Wise Paul Wise committed [5b0551]

    Pass actions for found/not-found to AX_CHECK_GLUT.

  • Mikey D Mikey D posted a comment on discussion Open Discussion

    I too wish the bullets made sounds :/

  • Hanspeter Niederstrasser Hanspeter Niederstrasser posted a comment on ticket #26

    /sw is the default prefix for Fink, an OS X package manager, and that is what I used...

  • Paul Wise Paul Wise posted a comment on ticket #26

    Great. Once Debian has updated autoconf-archive, I'll make a new release with the...

  • Paul Wise Paul Wise modified ticket #27

    AudioSDLMixer.cpp compile error v0.9.16

  • Paul Wise Paul Wise posted a comment on ticket #27

    Fixed in git commit d80cd551ab5783cf1b94b60c3360eecb7f58c2c5

  • Paul Wise Paul Wise committed [d80cd5]

    Fix compile error with SDL_Mixer

  • Paul Wise Paul Wise committed [19e26f]

    Remove duplicate file from the source tree

  • Paul Wise Paul Wise committed [c192e8]

    Update translations

  • Paul Wise Paul Wise committed [1c34bd]

    Switch translations of the .desktop file from m...

  • Ed Goforth Ed Goforth created ticket #27

    AudioSDLMixer.cpp compile error v0.9.16

  • Hanspeter Niederstrasser Hanspeter Niederstrasser posted a comment on ticket #26

    It seems I found a way to make the whole thing work: 1) run autogen.sh. I don't need...

  • Hanspeter Niederstrasser Hanspeter Niederstrasser posted a comment on ticket #26

    Running update: replacing ax_check_gl.x with more 2016.03.20 improves OpenGL detection...

  • Hanspeter Niederstrasser Hanspeter Niederstrasser posted a comment on ticket #26

    Attached are screen shots from 0.9.15.1 and 0.9.16. This is what 0.9.15.1 links to:...

  • Paul Wise Paul Wise posted a comment on ticket #26

    chromium-bsu itself does not use X11, just the OpenGL detection macros (ax_check_gl.m4)...

  • Hanspeter Niederstrasser Hanspeter Niederstrasser posted a comment on ticket #26

    Forgot to mention that the X11 linking program crashes at startup.

  • Hanspeter Niederstrasser Hanspeter Niederstrasser created ticket #26

    OS X build links to X11

  • Paul Wise Paul Wise created a blog post

    Chromium B.S.U. 0.9.16 released!

  • Chromium B.S.U. Chromium B.S.U. released /Chromium B.S.U. source code/README.txt

  • Chromium B.S.U. Chromium B.S.U. released /Chromium B.S.U. source code/chromium-bsu-0.9.16.tar.gz

  • Chromium B.S.U. Chromium B.S.U. released /Chromium B.S.U. source code/chromium-bsu-0.9.16.tar.gz.asc

  • Paul Wise Paul Wise committed [1f1e30]

    Tell git to ignore detached OpenPGP signature f...

  • Paul Wise Paul Wise committed [10cdef]

    Include autogen.sh script in the tarball

  • Paul Wise Paul Wise committed [2d824a]

    Release version 0.9.16

  • Paul Wise Paul Wise committed [8c1a01]

    Update translations

  • Paul Wise Paul Wise committed [c138a0]

    Fix build on FreeBSD with libc++ 3.8.0

  • Paul Wise Paul Wise committed [2d9a90]

    Rename .htm files to .html

  • Paul Wise Paul Wise committed [db7a91]

    Drop whitespace from AC_INIT call

  • Paul Wise Paul Wise committed [0f9b7b]

    Strip trailing whitespace

  • Paul Wise Paul Wise committed [240276]

    Add some missing autoconf checks

  • Paul Wise Paul Wise committed [e6fcb6]

    Delete autotools compile script too

  • Paul Wise Paul Wise committed [d8a1d0]

    Switch from http to https links where possible

  • Paul Wise Paul Wise committed [c5b94f]

    Shorten the URLs to sf.net a bit

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