GRAPHICS
I would like to make the table a little smaller and add some (shaded) boxes to
positions where the player names and cards appear.
A nice feature would be to separate the table coating, the table itself and
the background so you can easily set up different lookings.
TOP-LAYER TRANSPARENCY
- shaded boxes yes (suitably for the underlying layers)
- table coating yes (green, blue, red, grey...)
- table frame yes (wood, red wood, black wood, steel, plastic...)
- background no (stone, parquet, stoneware, different colored carpets)
It seems to be that the buttons actually were drawn by your programm.
It may be helpful if the buttons would be of a graphical style, perhaps with two
states for some mouse-over effects?
Is it possible to make the cards somewhat smaller and simpler - like on TV,
without a picture on J, K, Q - with only a big sign for the color and a big
number/letter? Round corners possible if you mask out a color or use
trasparency (png, gif) ?
File Added: 1co_96x128.jpg
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you wrote:
>> !!!!!!!BE CAREFUL!!!!!!!
>> Positions of everything depend on the size of main window
>> ( anchor option or dock one), so all position in source code are WRONG.
>> The best to act is to fix a resolution that fit with your screen, C# will
>> adapt it from other resolution:
>> to do that : launch pokdtc , make it full screen, Screenshot of the screen,
>> use paint to get position :)
>> Maybe a silly method but I have done something similar for the PSP version
CRUSHER: you are kidding me! what the heck is PAINT? :)
i've done this in PS for v.085a, i'll do it again for >v0.85b because of the
slightly changed GUI.
>> INI file is not a good idea in my mind
CRUSHER: would you please explain me, why?
But i don't want to bug you with that!
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
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GRAPHICS
I would like to make the table a little smaller and add some (shaded) boxes to
positions where the player names and cards appear.
A nice feature would be to separate the table coating, the table itself and
the background so you can easily set up different lookings.
TOP-LAYER TRANSPARENCY
- shaded boxes yes (suitably for the underlying layers)
- table coating yes (green, blue, red, grey...)
- table frame yes (wood, red wood, black wood, steel, plastic...)
- background no (stone, parquet, stoneware, different colored carpets)
It seems to be that the buttons actually were drawn by your programm.
It may be helpful if the buttons would be of a graphical style, perhaps with two
states for some mouse-over effects?
Is it possible to make the cards somewhat smaller and simpler - like on TV,
without a picture on J, K, Q - with only a big sign for the color and a big
number/letter? Round corners possible if you mask out a color or use
trasparency (png, gif) ?
File Added: 1co_96x128.jpg
Card example
Card example
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File Added: 10t_96x128.jpg
Card example 72 x 96
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File Added: 1co_72x96.jpg
Card example 60 x 80
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File Added: 1co_60x80.jpg
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Indicator for game type on table (no limit, limit + value, pot limit)
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you wrote:
>> !!!!!!!BE CAREFUL!!!!!!!
>> Positions of everything depend on the size of main window
>> ( anchor option or dock one), so all position in source code are WRONG.
>> The best to act is to fix a resolution that fit with your screen, C# will
>> adapt it from other resolution:
>> to do that : launch pokdtc , make it full screen, Screenshot of the screen,
>> use paint to get position :)
>> Maybe a silly method but I have done something similar for the PSP version
CRUSHER: you are kidding me! what the heck is PAINT? :)
i've done this in PS for v.085a, i'll do it again for >v0.85b because of the
slightly changed GUI.
>> INI file is not a good idea in my mind
CRUSHER: would you please explain me, why?
But i don't want to bug you with that!
Logged In: YES
user_id=1713410
Originator: NO
graphics positions:
something like such?
<layout_big>
<player_id0>
<offset> x=0 y=20 </offset> // relative coordinates
<box> x=361 y=546 </box>
<cards> x=375 y=416 </cards>
<picture> x=373 y=395 </picture>
<bio> x=445 y=456 </bio>
</player_id0>
<player_id1>
<offset x=-10 y=20 </offset>
<box x=184 y=541 </box>
<cards x=220 y=411 </cards>
<picture x=223 y=390 </picture>
<bio x=276 y=457 </bio>
</player_id1>
<player_id2>
<offset x=-13 y=20 </offset>
<box x=21 y=490 </box>
<cards x=126 y=352 </cards>
<picture x=138 y=327 </picture>
<bio x=156 y=420 </bio>
</player_id2>
<player_id3>
<offset x=-20 y=-20 </offset>
<box x=23 y=120 </box>
<cards x=163 y=205 </cards>
<picture x=160 y=281 </picture>
<bio x=135 y=232 </bio>
</player_id3>
...
...
</layout_big>
<layout_small>
<player_id0>
<offset> x=0 y=10 </offset> // other relative coordinates
...
...
</layout_small>