[Cherbot-commit] SF.net SVN: cherbot:[130] trunk/FAQ
Status: Alpha
Brought to you by:
christianhujer
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From: <chr...@us...> - 2008-12-01 01:29:02
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Revision: 130
http://cherbot.svn.sourceforge.net/cherbot/?rev=130&view=rev
Author: christianhujer
Date: 2008-12-01 01:29:00 +0000 (Mon, 01 Dec 2008)
Log Message:
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Updated FAQ
Modified Paths:
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trunk/FAQ
Modified: trunk/FAQ
===================================================================
--- trunk/FAQ 2008-11-30 22:43:26 UTC (rev 129)
+++ trunk/FAQ 2008-12-01 01:29:00 UTC (rev 130)
@@ -18,3 +18,45 @@
If that is the case, download and install derby.
On some systems, derby is somewhere else.
If that is the case, modify the path to point to your derby.
+
+Q: Is CherBot official?
+ I thought bots are not allowed in Daimonin!
+A: Yes and yes.
+ CherBot is officially developed by Daimonin developers.
+ Bots are not allowed unless explicitely admitted by the server admin.
+
+Q: Why is CherBot offline?
+A: The original CherBot used the B3 server protocol.
+ That server protocol is obsolete.
+ The original CherBot has never been updated to B4.
+ I've started with a new version of CherBot.
+ The new CherBot is not done yet.
+
+Q: Why did you start with a new version instead of continue the old one?
+A: The original version consumed far too much memory.
+ It made massive use of inner classes.
+ After startup, memory consumption was at 55 MB.
+ That's more than Gridarta!
+ In the beginning I didn't care.
+ But then I started running CherBot on a webserver.
+ And there the memory consumption definitely was too high.
+
+Q: When will the new CherBot be done?
+A: I don't know.
+
+Q: What will the new CherBot support?
+A: Cross-server clans
+ Cross-server messages (instant and mail)
+ IRC, Daimonin and Crossfire protocols
+ Better language recognition
+
+Q: Can I take CherBot and create my own version?
+A: Yes you can.
+ CherBot is open source.
+ But why don't you contribute to CherBot instead of branching?
+
+Q: What was the original purpose of CherBot?
+A: Learn about reflecting Java annotations.
+ Some experiments with language recognition.
+ Quick prototyping of possibly useful server features.
+ Fun.
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