Game server packet structures:
The kind of data that will be sent across the stream is -
♥♦♣♠ and Ace - King + which slot it should be replicated to.
So packet structure would look something like -
CARD:source_user_name:card_slot:rank:suit
Foreseeable problems -
+ IndexOf is first index of, and LastIndexOf is last. Will need to create a method to get the NextIndexOf(int startIndex)
+ ASCII symbols might be problematic