This volume is to house mega-texture style opensource maps for ChaosEsque Anthology
Q: Why isn't it on the main disc or volume 2
A: Megatexture style maps use a texture per-map: which can be up to 600MB or more in size. This warrants them to be placed on a seperate disc.
A2: The mega-texture style maps are mostly obj files as maps: and thus require the use of the newer versions of the engine: which are available in source code form on the main disc; however the compiled version is usually updated for linux. The reason is that the older versions of the engine could not easily use an obj file as a map: since they contained no entities, also they were randomly scaled and rotated sometimes to a different version of "up".

The newer engine versions allow one to make more specifications using the file name of the obj model, along with other fixes for these types of maps.

Features

Project Samples

Project Activity

See All Activity >

License

GNU General Public License version 3.0 (GPLv3)

Follow ChaosEsqueAnthologyVolume3

ChaosEsqueAnthologyVolume3 Web Site

You Might Also Like
Precoro helps companies spend smarter Icon
Precoro helps companies spend smarter

Fully Automated Process in One Tool: From Purchase Orders to Budget Control and Reporting.

For minor company expenses, you might utilize a spend management solution or track everything in spreadsheets. For everything more, you'll need Precoro. We help companies achieve procurement excellence and budget efficiency by building transparent, predictable, automated spending workflows.
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of ChaosEsqueAnthologyVolume3!

Additional Project Details

Operating Systems

Linux

Intended Audience

Architects

Registered

2023-08-13