This volume is to house mega-texture style opensource maps for ChaosEsque Anthology
Q: Why isn't it on the main disc or volume 2
A: Megatexture style maps use a texture per-map: which can be up to 600MB or more in size. This warrants them to be placed on a seperate disc.
A2: The mega-texture style maps are mostly obj files as maps: and thus require the use of the newer versions of the engine: which are available in source code form on the main disc; however the compiled version is usually updated for linux. The reason is that the older versions of the engine could not easily use an obj file as a map: since they contained no entities, also they were randomly scaled and rotated sometimes to a different version of "up".
The newer engine versions allow one to make more specifications using the file name of the obj model, along with other fixes for these types of maps.
Features
- Megatexture style maps
- NOTE: Make sure to download Volume 1 (the game disc): http://sourceforge.net/projects/chaosesqueanthology/ )
- (NOTE: Make sure to download Volume2 aswell!: http://sourceforge.net/p/chaosesqueanthologyvolume2/ )