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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Wishlist</title><link>https://sourceforge.net/p/chaosesqueanthology/wiki/Wishlist/</link><description>Recent changes to Wishlist</description><atom:link href="https://sourceforge.net/p/chaosesqueanthology/wiki/Wishlist/feed" rel="self"/><language>en</language><lastBuildDate>Mon, 01 Aug 2022 05:45:48 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/chaosesqueanthology/wiki/Wishlist/feed" rel="self" type="application/rss+xml"/><item><title>Discussion for Wishlist page</title><link>https://sourceforge.net/p/chaosesqueanthology/wiki/Wishlist/?limit=25#87d2</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The engine code is on the iso you all download.&lt;br/&gt;
git_repos_both.zip.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ChaosEsqueTeam</dc:creator><pubDate>Mon, 01 Aug 2022 05:45:48 -0000</pubDate><guid>https://sourceforge.netc6114f397699c60ae0c838586c0c8e931cecc83c</guid></item><item><title>Wishlist modified by ChaosEsqueTeam</title><link>https://sourceforge.net/p/chaosesqueanthology/wiki/Wishlist/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Here's the ChaosEsque wishlist for the engine, with X next to finished works&lt;br/&gt;
[x]More entity support&lt;br/&gt;
[x]Wolfenstine:Enemy Territory map support&lt;br/&gt;
BZFlag map support (.bzw) (opensource project)&lt;br/&gt;
Design It 3D! map support&lt;br/&gt;
Unreal 97 map support (Quake Army Knife opensource has this code)&lt;br/&gt;
UnrealTournament 99 map support (ditto)&lt;br/&gt;
procedural terrain, including procedural LOD&lt;br/&gt;
volumetric "block" terrain, but higher quality like in 7 days to die&lt;br/&gt;
PlanetSide2 map support&lt;/p&gt;
&lt;p&gt;And for the Gamecode&lt;br/&gt;
&lt;span&gt;[/]&lt;/span&gt; procedural map generation (spawnarrays, spawnradials done)&lt;br/&gt;
parsing simcity 2k maps (opensource lua code exists for this) (could be done engine wise too, up against limit for globals in QC (everything is a global) 65k)&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;models_shared.c and models_shared.h are where the definitions/code for loading new models is. Mod_OBJ is a good starting point, then search for "obj" to find the magic-file-type-determinator code in there to point to the new function. (in the case of obj it just assumes it's an obj if the file ends with .obj)&lt;/p&gt;
&lt;/blockquote&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ChaosEsqueTeam</dc:creator><pubDate>Mon, 01 Aug 2022 05:45:26 -0000</pubDate><guid>https://sourceforge.net6448162c2b27a5b589ad87b2b37181f23a65cf00</guid></item></channel></rss>