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Useful Math Resources

recp

This page will contain (or collect) math used in this library or related math resources. To remember what we did in math functions we can put their definitions/explanations here. This may save us from re-search same topic/formula multiple times on internet resources.

This page will be updated by time

View Matrix:

The view matrix is inverse of camera's world matrix but this could help us to create it without that world matrix.

Source (https://gamedev.stackexchange.com/a/104892/35488):

| ux vx -nx -eyex |
| uy vy -ny -eyey |
| uz vz -nz -eyez |
| 0  0    0     1 |

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