Re: [cgkit-user] segfault help?
Brought to you by:
mbaas
From: Matthias B. <mat...@gm...> - 2012-02-16 21:46:29
|
On 14.02.12 18:33, Alejandro Aguilera Martínez wrote: > I'm running 10.04 LTS in and old laptop and used cgkit-2.0.0alpha9. As > Yuichirou yokomakura said: > >>>> from cgkit.all import * > Violación de segmento # aka Segmentation fault > > but > >>>> import pygame >>>> from cgkit.all import * > > works perfect. So, yes, that "fixes" the problem. > > How can I help you to trace down this issue? I don't have experience > with gdb, but if you say me what-to-run I'll be glad to help. Maybe the first thing to try would be to get the latest version from the git repository and check if the above segfault also happens in that version (there has been some slight refactoring). In the beginning of this thread, the problem seemed to be that _WorldObjectChildIterator::next() method (see the earlier mails). You could try to check if that is also where it crashes in your case (either by using a debugger or just adding some prints to that method). Once the location of the segfault has been determined we can check why it's crashing there and try to fix it. Cheers, - Matthias - |