I have a scene that consists (beside a floor plane), of 2 boxes
connected through a link (a smaller box).
Each big box is joined to the link through a ODEHingeJoint.
What I want to do is to allow the boxes to collide with the link as if
the link wasn't there (i.e. ignore the collisions between the boxes
and the link)
How can I do this?
In pure pyode, what I did was to define my own custom collision
callback used to verify if two geoms did collide, but apparently this
is now hardcoded into the ODEDynamics class.
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