I've managed to install cgkit2 under Linux, viewer.py works fine, but render.py doesn't. I've tested two example scenes from the tutorials, both are called simplescene.py : the first is the orange sphere, the second is the set of textured primitives (with uvmap.png).
The render.py quits with :
> render.py simplescene.py
Traceback (most recent call last):
File "/usr/bin/render.py", line 344, in ?
File "/usr/lib/python2.4/site-packages/cgkit/tool.py", line 184, in run
File "/usr/bin/render.py", line 221, in action
bakestvar = bakestvar
File "/usr/lib/python2.4/site-packages/cgkit/cmds.py", line 953, in save
File "/usr/lib/python2.4/site-packages/cgkit/ribexport.py", line 180, in exportFile
ps = expmat.createPasses()
File "/usr/lib/python2.4/site-packages/cgkit/ribexport.py", line 1718, in createPasses
AttributeError: 'GLMaterial' object has no attribute 'texture'
I've also tested 'render.py -raqsis simplescene.py' and 'render.py -r aqsis simplescene.py' which yield the same output.
Here are the software versions:
* PyProtocols 0.9.3
* Python 2.4.3
* Ubuntu Dapper
I've built the full C++ version.
This is already fixed in the svn repository. The GLMaterial has changed so that it can now store more than just one texture. Unfortunately, I only did the corresponding changes to ribexport.py after the release... sorry.
So you can either grab ribexport.py from the repository (cgkit/trunk/cgkit/ribexport.py) or you can manually change every occurance of "self.mat.texture" with "self.mat.getTexture(0)".
- Matthias -
I don't know if my previous message was actually mailed or not (I got an error when posting it and it was never sent to me, but the message shows up in the SF forums...?).
So I'm just posting this to let you know that an answer was posted.
My apologies if you've already received the previous mail.
As a matter of fact, I haven't received any of the two answers. I came back here because I didn't know the answer was sent by email.
After the search and replace in ribexport.py, Aqsis output did work. Though the textured scene (the one using uvmap.py), isn't rendered with the texture but with a plastic blue shader. It's probably because Aqsis 1.1 is installed, not version 1.0.
Oops, I just noticed that Aqsis (latest svn version) crashes on this scene here under WinXP.
The problem is that the GLMaterial shader takes an array value as parameter which produces the crash (or rather an assertion failure). The scene renders fine with 3Delight.
I have just added a bug report to the Aqsis bug tracker, so hopefully this will be fixed soon.
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