From: Chris Laurel <claurel@ww...> - 2003-09-05 17:13:45
I checked in code for a much-needed log and error console. The standard
streams cerr and clog are both redirected to the console, so you don't
need to do anything special to send messages there.
In deference to the precedent established by other 3D apps with text
consoles (pretty much just games), the ~ key will toggle the
console. This was previously used to enable edit mode, but I've now
changed it to @ instead. I don't see this as much of a drawback, since
only a very few people were using the edit mode anyhow.
To scroll the console, use the up and down arrows or page up and page
down. I believe that the KDE version of Celestia needs to be modified to
send page up and page down to CelestiaCore.
Fridger, I also fixed the missing headers in dds.cpp, formatnum.cpp,
image.cpp, and celestiacore.cpp . . . It seems your version of gcc is
pickier than mine :)
Chris Laurel wrote:
> I checked in code for a much-needed log and error console. The standard
> streams cerr and clog are both redirected to the console, so you don't
> need to do anything special to send messages there.
this is a really useful feature! Notably also for profiling the tiling...
Unfortunately, image.cpp, still does not compile with my gcc 2.95.2.
You are still missing #include <algorithm>, which causes an
implicit definition error of int max()
All the rest works fine.
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