From: Harald Schmidt <celestia@h-...> - 2004-07-19 15:09:05
I've just added some code to allow a true replace for objects in
planetary system, instead of a remove/add which adds to the end of the
list of objects.
The replaced body will try to remove itself from the list again when
executing the destructor, which then is a no-op. Doesn't sound like a
problem to me...