From: Selden E Ball Jr <seb@le...> - 2004-10-23 18:05:36
Here are a few low prirority bugs.
I rebuilt Celestia at 1:20 EDT today.
These bugs are seen on my home system with its Ti4200.
1) With the planet's surface texture commented out for my PlanetCastor,
when using either "Render path: OpenGL vertex program"
or "Render path: OpenGL vertex program/Nvidia combiners"
the entire hemisphere goes black as soon as the moon's shadow
touches the surface. It should only darken a portion of the surface.
If the surface texture is not commented out, then the proper
oval shadow is cast.
2) With the planet's surface texture ommented out,
neither "Render path: Basic" nor "Render path: Multitexture"
generate any eclipse shadow.
3) With the planet's surface texture *not* ommented out,
"Render path: Basic" projects the shadow of the moon through
the planet onto the side away from the illuminating star.
(With the planet's surface texture *not* ommented out,
the higher Render paths correctly draw the shadow only on the
side of the planet illuminated by the star casting the shadow.
(Only one of the two stars, the white one, is casting
any shadow. No eclipse shadow is cast by the red star.)
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