#178 Star glare clipping problem on labels, on a Mac

v1.5.1
closed-fixed
None
5
2008-09-12
2008-01-30
Barnak
No

There's an obvious clipping problem on labels (all kinds of labels), related to the star glare, if the comet tails rendering is enabled. Quote from email :

<<Depth buffer writes should be off when the star glare is drawn, but in
Cham's screenshot it looks like the depth writes are on when the star
glare is drawn. I don't see this at all when I run Celestia.

I did a search through render.cpp and noticed that while in general
all the drawing functions leave the depth mask disabled (= no depth
writes), renderCometTails() explicitly enables it. Maybe this is the
source of the problem?>>

I confirmed that the bug is associated to the comet tails rendering.

Discussion

  • Chris Laurel

    Chris Laurel - 2008-01-30
    • status: open --> open-fixed
     
  • Chris Laurel

    Chris Laurel - 2008-01-30

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    I removed an unnecessary glDepthMask(GL_TRUE)--should fix the problem. Revision 4070.

     
  • Chris Laurel

    Chris Laurel - 2008-01-30
    • milestone: --> v1.5.1
    • assigned_to: nobody --> cjlaurel
     
  • Chris Laurel

    Chris Laurel - 2008-01-30

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    Confirmed fixed by Martin. Leaving open, marking for integration into 1.5.1.

     
  • Chris Laurel

    Chris Laurel - 2008-09-12
    • status: open-fixed --> closed-fixed
     

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