There's an obvious clipping problem on labels (all kinds of labels), related to the star glare, if the comet tails rendering is enabled. Quote from email :
<<Depth buffer writes should be off when the star glare is drawn, but in
Cham's screenshot it looks like the depth writes are on when the star
glare is drawn. I don't see this at all when I run Celestia.
I did a search through render.cpp and noticed that while in general
all the drawing functions leave the depth mask disabled (= no depth
writes), renderCometTails() explicitly enables it. Maybe this is the
source of the problem?>>
I confirmed that the bug is associated to the comet tails rendering.
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