RGBA textures are not rendered properly in OGL2 render path when declared in the mesh's ssc file. A good example of this is to use my 3dmars addon from the ML and use Don Edwards Mars Texture "Mars_4k-050104.zip" and rename it to mars.dds and place it in the textures/hires folder. Then goto Mars. In OGL2 render mode the texture will turn black. All other render modes render it properly.
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