#136 Atmospheric scattering shaders should handle multiple lights

open-postponed
5
2008-09-16
2007-12-06
No

The current atmospheric scattering shaders only account for light from the brightest source. They should calculate the light scattered from multiple sources. Restrictions on the number of interpolants may require this to be done as multiple passes.

Discussion

  • Chris Laurel

    Chris Laurel - 2008-08-14
    • milestone: 779472 --> Scattering Atmospheres Update
     
  • Chris Laurel

    Chris Laurel - 2008-09-16
    • status: open --> open-postponed
     

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