Here is a patch I posted on the forum some time back,
that corrects locations slider behavior. A small change needs to be made to render.cpp, and each
platform gui's locations slider may need to be tweaked a little:
(Oct 17) Updated to take into account fov:
float d_vis = (14.8f + 86.9f * effSize) * (float)
if ((fov/FOV)*cpos.distanceFromOrigin() < d_vis &&
(cpos - origin) * viewNormald > 0.0)
I use only (fov/FOV), not pixelSize, because pixelSize is a function of window area and I don't want to scale the label density with window area.
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