From: Noel O'B. <bao...@gm...> - 2006-11-27 08:14:56
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Well, they're not really coordinates are they, they are delta coordinates, if you know what I mean. But I see what you mean; vibcart gives the impression it's coordinates too. I was also thinking about vibdisp, i.e. vibrational displacement vectors. Or even vibvects. Maybe one of these is better. What do you think? BTW, it's done for GAMESS now too, and I've added testvib.py, to do a single test of the dimensions. I need to remove the 6 rotations and translations (i.e. 3N-6) from the list of vibrations for GAMESS, though. Noel On 27/11/06, Adam Tenderholt <a-t...@st...> wrote: > > Absolutely...it's been on things-to-do for some time...why don't we > > actually do it? I've started the balling rolling with extracting the > > 'vibcarts' for Gaussian, plus the wiki entries. > > Is there a reason you chose 'vibcarts'? I would have thought > 'vibcoords' would make more sense as we have 'atomcoords'? Just a > thought.... > > Adam > > |