Need to escape [] for the experimental crimbo consumables.
Missed ascension tattoo equipment list for 2022.
Updates for Nov 2021-Jan 2022
Updates for Oct 2021. Dead Nostrils, July-October IotMs. Fall 2021 path reward. 1950 Vampire Vintner wine and bottle of Chateau de Vinegar as consumable. Update PvP skill.
Add June IotM. Trying to account for Cubit familiars. Non-zero chance we broke something.
Updates for April/May 2021 IotMs, Green marshmallow + related. Thwaitgold from 2021 Spring/Summer.
March IotM and battery recipes.
Gnome oppression update.
Update for stale crimbo food. Add February IotM. Perform early mafia version and snapshot version check.
Updates for Jan 2021 - IotM, IotY, PvP skill, Ascension outfits (items and tattoos).
December 2020 stuff.
Added tattoo from Fancy Chess Set.
Oct/Nov IotM, PvP tracking
When checking consumption names, escape the "?" character.
Some Aug/Sept food/booze.
Missing thwaitgold. August/September IotMs. Lathed Livery.
Add for July updates.
Gory dripping orb is now drippy.
Fix tab/space in mritems. Add drip meat pasting.
Add May/June IotMs.
Fix for Counterclockwise "W"atch.
Updates for Drippy, Guzzlr.
Add signal puzzle, plumbing boots.
Plumber tattoos. April 2020 IotM (familiar image seems broken)
Updates for March 2020
Add February IotM.
2020 ascension tattoos.
Accidental space instead of space for Crimbo chefstaff.
Missing chefstaff, Crimbo 2019 discoveries.
Updates for Crimbo 2019
"Red hot" -> "red-hot"
Allow the script to post profiles without going to https. Server side should allow this now.
Change http links to https.
Fixed space chowder issue (was actually two off-by-one issues).
Missed August IotM. Oops.
Fix sand stuff (hopefully).
Add new thwaitgold for Fall 2019 path.
Updates for July 2019 IotM.
Updates for June IotM, Summer Path, July IotM. Based on available forum/wiki data.
Rollback https change because it isn't that important.
Update mafia requirements. Fix link to forums, probably. Use https where applicable.
End of season updates for Twilight (2-day softcore, restricted setup).
Fix Tiki Mixology typo reported by JLE.
Add Plastic Pirate Skull.
PirateRealms
Notice of termination of public updates.
Fix forum link as reported by Jon Diaz.
Update for Vampyre Cloake Patterne.
Only equip the Vampyric Cloak if we have not yet gotten a blood bag or if we are high enough level that it is actually a decent choice (and doesn't conflict other goals).
Add stuff for the Vampyre path.
Do not use run_choice in ccAdv (we should remove it or replace it anywhere else) because it is dumb and stupid and terrible and cost me 50 turns but Twilight is so fast and scriptable that it was still two days but I'm still salty and committing that to the commit logs.
Reset turns_spent when power leveling so we can remove the annoying janky powerleveling overadventuring checks.
Fix typo in wallOfSkin handler prototype.
Add record for current element weapon and spell bonuses.
Sing along combat checks were using original mafia tracking for Songboom (when it was thought to be a per-day duration).
Add Feb 2019 IotM.
Clean up nuns.
Less key lime pulling.
_gallapagosMonster is the correct preference.
Merge rogueprogram into coolitems (probably merge everything, mostly, into coolitems).
Rewrite mritem handler.
Standard run updates for 2019 (probably - HR is probably broken now).
Sausage-o-matic, not Sausage-o-match.
Jan 2019 updates (thanks JLE for the writeup).
Fix beaver punch (X) issues, probably.
Updates for December 2018 and Dolphrimbo 2018.
FightClub code, mostly.
Initial Fight Club tracking.
When failing to acquire prices, indicate the failed item.
cc_mall_price should return -1 for non-tradable items.
Ugh, isOverdueDigitize could return true on failure.... that was dumb of me.
Pokefam has a regression regarding desert tracking as of r19010, put workaround back in.
Update cc_ascend mafia requirement.
Voting support in HCCS.
Fix a typo, thanks JLE. Update mafia requirement to reduce issues for non-updaters.
Experience Safari added. Bear Essence levels updated.
I don't see the difference but there is one!
Updates for Oct/Nov 2018. Thanks to JLE for compiling a list for me.
Did we remove an item_amount check for YRs? Maybe
Lets stop doing seals in G-Lover.
More non-standard G-Lover checks.
More cc_have_skill updates to handle G-Lover going out of standard.
HCCS: Reorganize some HCCS code. Do some things earlier in day where it makes more sense.
Combat: Use Latte Gulp as first thing in ascension (except against LOV monsters) because it is nice.
LOV Enforcer has physical resistance, let's special case it for a saucystorm.
MajoraCore: Ignore Snowglobe because Masks make it suck more.
Initial hammertime code.
Ok, no more scripting Neverending Party in Majoracore. No sir-eee!
If we have a PARTY HARD T-shirt (in run we'd have to had pulled it) and hardmode is not selected, do not use the Neverending Party.
Add basic neverending party support.
Fix some typos that The Dictator discovered.
Thanks to Malibu Stacey and SSBBHax for finding some of these issues and helping out!
Ed: Some "improvements" to Renenutet usage (don't bother on first Wine Rack/Cabinet, try on Baa'baa'bu'ran)
Allow ccAdv to adventure when drunk if Drunkula's Wineglass is equipped.
Initial Majora support. Probably not going to work well for low-skill accounts.
Ugh, the check for 0 sacramento wine in HCCS forgot to check for witchess combat.
Add some FantasyRealm zones to availability.
HCCS: Don't use all Witchess combats on day 1 early unless we need sacramento wines
HCCS: Initial option to tell the script not to do all the end of day stuff before overdrinking.
Try to end CheeseWarMachine if we game over instead of extra page loads.