I could delete the thread as a moderator, but actually it was a valid and interesting question :) Let me answer it anyway :)
I'm a bit shy, but otherwise I could be convinced to make a presentation about Castle Game Engine :) For a 1.5 h talk, it would be possible to make a presentation following my slides from Web3d 2015 conference tutorial about Castle Game Engine (slides on https://castle-engine.sourceforge.io/miscella/cge_tutorial_slides.pdf , example code on https://github.com/castle-engine/cge-tutorial ). Though it's a longer presentation (for 2h at least) and does not even cover all the latest engine cool stuff (like new UI classes, or Android/iOS specific and build tool).
making mobile games (Android, iOS) and using engine "build tool"
sound
BUT please keep in mind that Castle Game Engine does not support Delphi yet. I'm working on it, intensively, right now, and the next engine version 6.4 will include Delphi compatibility as it's major new feature. See https://castle-engine.sourceforge.io/planned_features.php about the plans for 6.4 release. I just finished switching to Delphi-compatible Generics.Collections, and now I'm wokring on a new Delphi-compatible vector API.
So, it may be better to make a presentation about Castle Game Engine when the 6.4 will be released, if your group is focused about Delphi. I could show Castle Game Engine actually running in Delphi then. I also want to add basic (GLScene-like) visual editing in 6.4, another feature that could be shown.
So, maybe you want to ping me about this once 6.4 is released (in a month or so, I hope)? In the meantime, if the engine for only FPC/Lazarus is also within your focus, we have a lot of manuals and slides to play around, see links above :)
Best regards,
Michalis
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Sorry, posted in error. This post can be deleted. Sorry, I cant work out how to delete my own post or edit the subject. Doh !
Last edit: ComicUtilityBelt 2017-07-15
I could delete the thread as a moderator, but actually it was a valid and interesting question :) Let me answer it anyway :)
I'm a bit shy, but otherwise I could be convinced to make a presentation about Castle Game Engine :) For a 1.5 h talk, it would be possible to make a presentation following my slides from Web3d 2015 conference tutorial about Castle Game Engine (slides on https://castle-engine.sourceforge.io/miscella/cge_tutorial_slides.pdf , example code on https://github.com/castle-engine/cge-tutorial ). Though it's a longer presentation (for 2h at least) and does not even cover all the latest engine cool stuff (like new UI classes, or Android/iOS specific and build tool).
If I would have a longer time to prepare, I could probably prepare a better talk, going more-or-less throughout the Castle Game Engine manual chapters: https://castle-engine.sourceforge.io/manual_intro.php . So:
BUT please keep in mind that Castle Game Engine does not support Delphi yet. I'm working on it, intensively, right now, and the next engine version 6.4 will include Delphi compatibility as it's major new feature. See https://castle-engine.sourceforge.io/planned_features.php about the plans for 6.4 release. I just finished switching to Delphi-compatible Generics.Collections, and now I'm wokring on a new Delphi-compatible vector API.
So, it may be better to make a presentation about Castle Game Engine when the 6.4 will be released, if your group is focused about Delphi. I could show Castle Game Engine actually running in Delphi then. I also want to add basic (GLScene-like) visual editing in 6.4, another feature that could be shown.
So, maybe you want to ping me about this once 6.4 is released (in a month or so, I hope)? In the meantime, if the engine for only FPC/Lazarus is also within your focus, we have a lot of manuals and slides to play around, see links above :)
Best regards,
Michalis