<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to getting_started</title><link>https://sourceforge.net/p/captainsengine/wiki/getting_started/</link><description>Recent changes to getting_started</description><atom:link href="https://sourceforge.net/p/captainsengine/wiki/getting_started/feed" rel="self"/><language>en</language><lastBuildDate>Mon, 27 Jul 2015 21:31:34 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/captainsengine/wiki/getting_started/feed" rel="self" type="application/rss+xml"/><item><title>getting_started modified by Marco Staginski</title><link>https://sourceforge.net/p/captainsengine/wiki/getting_started/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v5
+++ v6
@@ -1,7 +1,8 @@
 How to get the source code
 ===========================
-The source code is hosted in Subversion and can be checked out the following way:
-&lt;code&gt;svn checkout svn://svn.code.sf.net/p/captainsengine/code/trunk captainsengine&lt;/code&gt;
+The source code is hosted in Git and can be checked out the following way:
+&lt;code&gt;git clone git://git.code.sf.net/p/captainsengine/git captainsengine&lt;/code&gt;
+Do **not** use the Subversion repository. It is now deprecated.

 How to build
 =============
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marco Staginski</dc:creator><pubDate>Mon, 27 Jul 2015 21:31:34 -0000</pubDate><guid>https://sourceforge.net01b4dbe55b0e38c7ac5b519d8ce745e7ddb46285</guid></item><item><title>getting_started modified by Marco Staginski</title><link>https://sourceforge.net/p/captainsengine/wiki/getting_started/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v4
+++ v5
@@ -36,5 +36,4 @@
 ------------------
 **Linux:**
 Copy ../captainsengine/Adventure/AppBuilder/AppBuilder/ffmpeg/bin/engine.ini to your build directory
-Change the renderer setting in that file from GL2 to OpenGL.
 Execute &lt;code&gt;Adventure/AppBuilder/Appbuilder/Adventure ../captainsengine/Adventure/AppBuilder/test/data/game.dat&lt;/code&gt;
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marco Staginski</dc:creator><pubDate>Sat, 14 Sep 2013 16:29:09 -0000</pubDate><guid>https://sourceforge.netbf87599ff1a8beb3d6b1fb7393024bdc19abaaa2</guid></item><item><title>getting_started modified by Marco Staginski</title><link>https://sourceforge.net/p/captainsengine/wiki/getting_started/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v3
+++ v4
@@ -14,6 +14,9 @@
 * OpenGL headers and libs
 **For Linux builds**
 * X11 XFree86 Video mode extension development files
+* libavcodec dev
+* libavformat dev
+* libswscale dev

 Configuring the build
 ----------------------
@@ -28,3 +31,10 @@
 ----------
 **Linux:**
 &lt;code&gt;make Adventure&lt;/code&gt; builds the Adventure executable
+
+Run test adventure
+------------------
+**Linux:**
+Copy ../captainsengine/Adventure/AppBuilder/AppBuilder/ffmpeg/bin/engine.ini to your build directory
+Change the renderer setting in that file from GL2 to OpenGL.
+Execute &lt;code&gt;Adventure/AppBuilder/Appbuilder/Adventure ../captainsengine/Adventure/AppBuilder/test/data/game.dat&lt;/code&gt;
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marco Staginski</dc:creator><pubDate>Sat, 14 Sep 2013 16:24:35 -0000</pubDate><guid>https://sourceforge.netaef5f65957bca5c71900a2f67a89236be32eb070</guid></item><item><title>getting_started modified by Marco Staginski</title><link>https://sourceforge.net/p/captainsengine/wiki/getting_started/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v2
+++ v3
@@ -12,6 +12,8 @@
 * C++ compiler suitable for your target (Visual Studio, g++, qcc)
 * OpenAL SDK
 * OpenGL headers and libs
+**For Linux builds**
+* X11 XFree86 Video mode extension development files

 Configuring the build
 ----------------------
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marco Staginski</dc:creator><pubDate>Sat, 14 Sep 2013 15:47:32 -0000</pubDate><guid>https://sourceforge.netcac41a38eef3946ea53244d329d88eabbb4aee75</guid></item><item><title>getting_started modified by Marco Staginski</title><link>https://sourceforge.net/p/captainsengine/wiki/getting_started/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v1
+++ v2
@@ -17,7 +17,12 @@
 ----------------------
 Make a directory where you intend to have your build results, e.g. build_engine parallel to the checked out source code. Go into that directory.

-===Building for Linux on Linux:===
+**Building for Linux on Linux:**
 You can simply use the default options, so
 &lt;code&gt;cmake ../captainsengine&lt;/code&gt;
 configures your build with the most common options
+
+Compiling
+----------
+**Linux:**
+&lt;code&gt;make Adventure&lt;/code&gt; builds the Adventure executable
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marco Staginski</dc:creator><pubDate>Sat, 14 Sep 2013 15:43:32 -0000</pubDate><guid>https://sourceforge.netccddedcd94696ef9b23eb67e5afcaa7b64637198</guid></item><item><title>getting_started modified by Marco Staginski</title><link>https://sourceforge.net/p/captainsengine/wiki/getting_started/</link><description>&lt;div class="markdown_content"&gt;&lt;h1 id="how-to-get-the-source-code"&gt;How to get the source code&lt;/h1&gt;
&lt;p&gt;The source code is hosted in Subversion and can be checked out the following way:&lt;br /&gt;
&lt;code&gt;svn checkout svn://svn.code.sf.net/p/captainsengine/code/trunk captainsengine&lt;/code&gt;&lt;/p&gt;
&lt;h1 id="how-to-build"&gt;How to build&lt;/h1&gt;
&lt;h2 id="what-you-need"&gt;What you need&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;CMake&lt;/li&gt;
&lt;li&gt;Java runtime&lt;/li&gt;
&lt;li&gt;C++ compiler suitable for your target (Visual Studio, g++, qcc)&lt;/li&gt;
&lt;li&gt;OpenAL SDK&lt;/li&gt;
&lt;li&gt;OpenGL headers and libs&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="configuring-the-build"&gt;Configuring the build&lt;/h2&gt;
&lt;p&gt;Make a directory where you intend to have your build results, e.g. build_engine parallel to the checked out source code. Go into that directory.&lt;/p&gt;
&lt;p&gt;===Building for Linux on Linux:===&lt;br /&gt;
You can simply use the default options, so&lt;br /&gt;
&lt;code&gt;cmake ../captainsengine&lt;/code&gt;&lt;br /&gt;
configures your build with the most common options&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marco Staginski</dc:creator><pubDate>Sat, 14 Sep 2013 15:40:42 -0000</pubDate><guid>https://sourceforge.net370ecd1c5533168d6fa2a619e740215a2a3d6e65</guid></item></channel></rss>