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Marco Staginski

This project aims to create a fast game engine that is simple to use. It will support rendering in OpenGL (ES) (DirectX supported but not up to date) and run on Linux, Windows, Android and QNX.

The main focus of the engine lies on classical Point-and-Click Adventures, but should also be usable for 3D games.

Subprojects of the core engine are

If you want to know where to start, visit the Getting started page.

The project is maintained by

Project Admins:


Related

Wiki: Adventure

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