Captains Game Engine Wiki
Portable game engine with main focus on point-and-click adventures
Status: Alpha
Brought to you by:
captain_marco
The Point-and-Click Adventure Engine is an Engine for classical adventures. It runs on several platforms (Windows, Linux, Android, Qnx). Although the adventures are classical ones, the rendering engine uses OpenGL ES 2.0 and therefore supports high-end postprocessing shader effects.
Sound and video decoding is done via ffmpeg and streamed into OpenAL, where even EFX effects can be applied.
It is written in C# and runs on Windows and Linux. It has a drag-and-drop interface to easily create and place new rooms, objects and characters.
An own easy-to-use scripting language allows to create a lot of dynamics and different things in adventures.