Captains Game Engine Subversion (deprecated)
Portable game engine with main focus on point-and-click adventures
Status: Alpha
Brought to you by:
captain_marco
File | Date | Author | Commit |
---|---|---|---|
branches | 2010-10-20 | captain_marco | [r386] Finally, graphics output is seen |
concepts | 2012-02-04 | captain_marco | [r571] Added some side projects. |
contrib | 2013-07-15 | captain_marco | [r798] Started to implement a engine-wide OpenGL 2 ren... |
playground | 2015-07-26 | captain_marco | [r1029] Updated adventure to new file format |
tags | 2012-06-09 | captain_marco | [r633] Added branch with last stable heroquest version |
trunk | 2015-07-26 | captain_marco | [r1029] Updated adventure to new file format |
LICENSE | 2015-07-26 | captain_marco | [r1029] Updated adventure to new file format |
README.md | 2015-07-26 | captain_marco | [r1029] Updated adventure to new file format |
A cross-platform game engine with focus on classical point-and-click adventures
Run cmake with trunk as source directory. If you are not doing a cross-platform build and have all dependencies available (OpenGL/DirectX, OpenAL, ffmpeg, Java runtime) on your system, it does not need additional arguments. There are tons of it if something needs to be tweaked.
You can find more detailed instructions in my Wiki
Have a look at my Wiki.