Updated link in readme
Antlr generation on Android
Added ffmpeg
Added pre-generated parser/lexer
More adaptions for Android build
Made texturing and refocus work witg Android
input handling, adapted buildsystem for Android build
Implemented Android window
Continued android port
Started to implement support for native android
Bugfixes for emscripten build
Added scanline effect.
Improved pixelate effect.
Added pixelate effect.
Added colornoise effect.
Improved conversion between numbers and strings.
Fixed handling of break in loop1 event.
Added new script functions in editor.
Implemented playanimation function.
Implemented clear shader for DirectX in order t...
Implemented setcharalpha function.
Aborting suspending script when character walks...
Fixed waiting behaviour of walkto function.
Coin menu stays on screen.
Support for multiple events with one handler in...
Improved coin menu positioning and handling.
Improved coin menu handling.
Allowed strings as textout ids.
Împlemented reverb and chorus effects.
Implemented echo effect.
Reading and writing of dsp effects in file format.
Prepared wet and dry mix for sound engine
Added script functions: soundvolume, rightclick...
Added offalign script function.
Implemented dragged icon offsets.
Fixes on auto updater and file format.
Fixed some path and installation issues.
Installer and update improvements.
Added lua script presets
Improving travis integration
Simplified row opcode.
Build fixes for Linux
Implemented textscenes for lua.
Fixed triggering of enter event when loading sa...
Implemented saving and loading of lua scripts.
Implemented entertext function for lua.
Implemented textout with function argument.
Implemented static textouts for lua.
Improved creation of execution context from lua...
Implemented timer for lua.
Added convenience function to access game objec...
Improved packaging rules for NSIS installer
Made conditional script bindings more user-frie...
Allowed conditional statements without body.
Improved key and mouse handling for emscripten ...
Fixed handling of non-event-statements in event...
Added a new test adventure
Added package script
Exceptions unter Mono/Linux
Fixed scale animation when source and target sc...
Allowed compound variables in pcdk scripts.
Support for loop1 lua scripts.
Improved handling of coin menu and added setIdl...
Improved click handling with coin menu.
Fixed threading of mirror objects.
Implemented remaining effects for DirectX.
Implemented motion blur, heat and "drugged" pos...
Fixed drawing of button outlines.
Replaced triangle fans with strips for DirectX ...
Implemented bloom effects for DirectX.
Fixes for DirectX renderer.
Some bugfixes for DirectX render backend.
Completed switch over to engine renderer.
Moved more GL stuff (depth func, write mask, in...
Got emscripten frontend working again (renderer...
Replaced OpenGL textures with CGE::Textures.
Using engine renderer for offscreen render targ...
Got rid of adventure specific renderer.
Implemented popupcoin function.
Implemented positioning and closing of coin int...
Started to implement coin menu
Editor: Implemented setting of coin interface c...
Fixed export
Added tis-100 programs
Implemented lua based event handling.
Implemented lua runner script
Added choice for scripting language (Pcdk or Lua).
Using metatable for special script/engine varia...
Implemented yielding with lua.
Changed script language of console to lua.
Inverted order of pushed arguments.
Calling script bindings now via lua_call.
Passing function arguments via lua stack.
Moved script variables into Lua state.
Updated update related files
Adapted menu layout to support arbitrary fonts
More improvements on Console.
Corrected consle open under linux