From: kidchaos en h. <kid...@ho...> - 2007-04-20 11:20:36
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Hi again, Ok, now that I have a brief idea of the tiki environment, im going to list the resources that we need for the development of our project (its a shmup codenamed U3D), as i told before, the alpha demo was developed under windows/directx9, but after some mettings with my partner, we have decided to export the project to an open-source environment, I liked the Tiki environment (more than SDL cross-plattform independency) and i expect that testing on DC/KOS would be easy... i would appreciatte any comment about supporting the following on Tiki and on KOS, regarding to the game engine (from the gamasutra article "Enginuity") which is almost finished: - C++, STL(std:lists and std:maps), templates (for singletons) and functionoids (for event handlers)? It should be ok as everything is standard... - Smart pointer support (like Tiki::refcnt, but with automatic deallocation), seems ok... - Threading: I dont want to use for now, but i saw that Tiki is multithreaded,...I think it doesnt matter for now... - File system support, does it work on a linux method (relative path support for '//' and '\\')? Does it maps ok to the dreamcast? - XML support? My project is using libexpat, but i saw that Kos has libxml (do they work with callbacks?), so maybe i will have to make some changes there... - OpenGL: Right now my project is fully Directx9, so i will have to change everything, the support for wrapper classes Tiki:vector3 and Tiki:matrix seems fine to me... - Trigger-event handler input and event management, seems it works ok... - Lua: Already ported on Kos, Hope its not hard to port to tiki... - jpg/png: support, Great! - Ogg support, i think is enough... - What about Mesh imports from Blender/3Dstudio? - Forget anything important? I will appreciatte any comments, or problem regarding any of these subjects from any experienced developer :-) ... Regards @B^)> |