From: Harley <los...@ya...> - 2007-04-19 14:50:50
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kidchaos en hotmail2 <kid...@ho...> wrote: Hello, (I have already post this messge on the discussion forum of SF) Im a newbie developer on the dreamcast scene... These days im having some time to return to a game i was developing some time ago in Dx9/windows (with the funny idea to port to the dreamcast scene)... The codename is U3D, and of course, its a 3d shmup... I have been following for some time the development of the Kos and i think it matches with the development i currently have in mind, the basic engine part is perfectly compatible with and open source environment (developed in C++ and STL, pointer management, cooperative multitasker, and such ), about the 3D engine, its developed on DX9 (for now) but i would like to make it SDL and OpenGL friendly... SDL works reasonably well with KOS from what I've tested, and KGL should work pretty well unless you're doing anything real fancy in which case you might want to use the OpenGL from kos-ports (it's still incomplete, but is quite functional IIRC) I have messing with the DDEr3 developer kit which support Kos (1.3 svn 385) under cygwin, and i could generate some elf binaries (I have the DC/coders cable but my laptop lacks of serial ports! :( ). But i was more interested on the IA32 part and the possibility to test the executables on windows... But i realized that this part have been disable on this build, and i didnt manage to recompile it a bit even with the latest svn build :(,... And there isnt any docs apart from the basic configuration to understand it... I think currently IA32 is broken since it was written using an old snapshot of 1.3.x. According to the README in docs at least it should be fixable. I was under the impression that it was to boot directly to the program you made and not just run the program in Windows/Linux. Though, it might be possible to make images to use with things like Qemu, VmWare, etc. That is, assuming you fix the problems with it building currently. Please, could anyone give me some support? , for some time i have been trying to develop on the GP32 and i had the same problems about debugging... Is there some current effort to make the ia32 part work? By the way i saw that there is some GP2X port ongoing, Of KOS? It had to be off the main branch and I wouldn't think KOS would be needed too much on the GP2X, but I could be wrong. Or are you just toking about porting stuff to the GP2X? i own both consoles... maybe when i am more confident with the environment i could try some develop for my GP32... Some time ago I managed to port the sources to the GP32 with partial success... Regards, @B^)> ev-tiki Hope that helps, if I got anything too wrong I hope Dan or someone corrects me. HL --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. |