From: atani <at...@at...> - 2006-06-16 17:33:28
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yup, it appears that ndslib does support that, and most of the OpenGL calls! http://sf.net/projects/ndslib/ Mike On Jun 16, 2006, at 8:53 AM, Sam Steele wrote: > Does the DS support glViewport()? I could render the scene twice > with different viewports, which would be the easiest way. > > -Sam > > > On 6/16/06, atani <at...@at...> wrote: > On Jun 15, 2006, at 11:13 AM, Sam Steele wrote: > > > > Sweet! I think the Opera approach would work pretty well with > > DreamZZT, display the entire game board on the top screen and a > > zoomed in view on the bottom. I'd really love to get TikiBlap > > running on the handhelds though, and the NDS touch screen is pretty > > much perfect for TikiSquares :) > > How would you be doing the zoomed screen? Render the scene twice? > > It might be a cool feature to be able to take a snapshot of the scene > and render it as another object in the scene, or another scene... > > Mike > > > _______________________________________________ > cadcdev-tiki mailing list > cad...@li... > https://lists.sourceforge.net/lists/listinfo/cadcdev-tiki > > _______________________________________________ > cadcdev-tiki mailing list > cad...@li... > https://lists.sourceforge.net/lists/listinfo/cadcdev-tiki |