From: Atani <at...@at...> - 2006-06-06 15:16:45
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On 6/5/2006, "Dan Potter" <ba...@al...> wrote: >It's one of the announced ones: Donk. I've been working on it under >Tiki/OSX for the most part, and just ported it over to the DC. The >biggest problem I had actually was the lack of frame rate throttling >(I had it running at 30fps on OSX). Doesn't matter so much in the >long run since I'm planning to fix it so it runs at 60fps. It's very >old code and has some issues with animation vs frame rates. I havent seen any information on this one yet... But cool that you are still working on DC stuff sometimes :) > >I was actually kinda surprised at first that the hodge-podge all >worked. :D I mean we've got Tiki, running on top of KGL, running on >top of the PVR functions, with a messy mix of Newlib/pthreads and Yeah it is nice that it just works :) > >Haven't hit audio at all yet. Good luck with that, it still needs a bit of work in Tiki for anything but OSX from my experiences so far :( > >I would like to keep plxcompat personally. I have a *lot* of code >that makes use of plx_* calls that I'd like to keep around. I think Sure, thats why I posted it here, see what people think of consolidating the plx_* calls into a more Tiki like call, which can be platform overriden (specifically DC) >it's also nice because it's very raw (and on the DC, very fast) but >still platform agnostic. We could rename the plx_* calls into Tiki >calls somewhere, and then make plxcompat just aliases for those. On >the DC it could all call down into parallax still. I think maybe >that's what you were implying above, right? Thats exactly what I was after :) Mike |