From: Dan P. <ba...@al...> - 2006-06-02 21:56:18
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On Jun 2, 2006, at 7:02 AM, Atani wrote: > The main reason for this was the KOS headers were declaring the return > type different then pthread (even in latest version from my last > checks > sometime ago). > > If you do remove it check that it still compiles cleanly against > KOS, if > it does then I am all for the clean up. Yeah, it does seem to work fine now. I'm trying to commit some stuff and SF is denying me. ;\ I guess I hadn't actually given myself SVN perms (whoops :). So when that finally works I'll check this in as well as a couple of other random things I ran into. I've been working on a project for Dan Loosen with Tiki and I'm trying to get it ported over to the DC today. You guys have done some amazing work on this stuff... I think I only spent about an hour or two from start to playable on the DC. There are a number of optimizations I'd like to make on the DC end eventually. One of the biggest is eliminating all the texture overhead. It'd be nice for it to internalize everything as RGB565 or ARGB1555/ARGB4444 for cases where a "canvas" texture isn't needed. |