From: Sam S. <sam...@gm...> - 2006-05-12 02:39:25
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On May 11, 2006, at 10:15 PM, Dan Potter wrote: > The PVR seems capable of drawing quads, but no one's really figured > it out 100%. Everything else just uses triangle strips for > everything, even single triangles. :) So yeah, GL_QUADS won't help > you much -- that'll just get rendered as a two triangle strip. > Hmm, odd. I don't run into a problem when rendering the screen with GL_QUADS in KGL, only when using plx-compat. It draws the entire background array on the opaque list, then draws almost half of the foreground on the translucent list (on the last character it tries to render, it only draws 1 of the two triangles). I'm not seeing any messages on the dc-load console, so I have no idea what's up. Any ideas? Btw, I'm not going to check it into Tiki until I get Atani's ANSI code in, but if you'd like to see the code I have now it's checked into my public SVN repo with DreamZZT: http://svn.c99.org/svn/DreamZZT/trunk/src/Drawables/ConsoleText.cpp http://svn.c99.org/svn/DreamZZT/trunk/include/drawables/ConsoleText.h |