From: Sam S. <sam...@gm...> - 2006-05-12 00:14:09
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What's the recommended way to draw GL_QUADS from inside a Drawable? the plx_compat stuff the existing drawables are using only does triangle strips. I currently have all my characters being rendered as 2 triangles (like banner) plus 2 triangles for the background block behind it, but that results in 8000 polys for an 80x25 screen, which is just slightly too many for the PVR to render (it gives up after drawing the background, and 49% of the foreground polys). Using GL_QUADS instead would require only 4000 polys, which the Dreamcast likes a lot better :) Should I just use glBegin(GL_QUADS); etc. inside my drawable and use the GL vertex calls? -Sam |