From: Sam S. <sam...@gm...> - 2005-11-28 18:17:15
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On 11/28/05, Dan Potter <ba...@al...> wrote: > > If that's true, I think the ARGB8888 data is totally unnecessary. A > good first step might be to free that up as soon as it's loaded with GL. The Dreamcast bypasses this step, since ARGB8888 isn't supported by the PVR. I'm converting the original image into ARGB4444 or RGB565 depending o= n whether transparency is requested, and not using the second buffer at all (= I don't think it's even allocated). -Sam |