From: Sam S. <sam...@gm...> - 2005-11-27 19:02:50
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On Nov 27, 2005, at 1:09 PM, Sam Steele wrote: > Eek! Damn you, global variables! On closer inspection, it was the move from frame-based timing to clock-based timing. I forgot to reset the game clock after the first game, so it was jumping an astronomical amount of time the first time it updated the world :) -Sam |