From: atani <at...@at...> - 2005-11-27 16:29:46
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On Nov 27, 2005, at 8:18 AM, Sam Steele wrote: > > The actual game is still handled by OpenGL and my own C-based > object system (structs with pointers to functions, yay!). It looks > like the Tiki object system could be a good replacement, but I'm > not familiar enough with C++ syntax to make it work just yet. > Neat :) Using the Tiki Objects system should be relatively simple to use. Basically you would just need to override the draw() method (if required) and the constructor to setup the object. > > Arrow keys are the D-Pad, Enter is start, and Esc is B. I'm going > to do a separate set of backgrounds for the PC versions with PC > keys on them, as well as higher resolution (512x512 looks kinda > blurry on the PC, but 1024x1024 fills the PVR's RAM up quickly). > Ok, pretty simple to use :) Also note that ESC does map correctly. > Mac: > * Occasionally the app will open and then crash instantly. Just try > to run it again and it usually works. Not sure what's causing this > yet. Add to this short list, When you run out of balls and it kicks you back to the menus (hitting either ESC or "Start") when you attempt to go into a new game the board says "out of bounds" and the "blocks" do not fall down into place as they normally do and you get to throw the ball around without hitting anything... The only way I found to fix this is to restart the app again. Mike |