From: Sam S. <sam...@gm...> - 2005-11-27 16:18:58
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On Nov 27, 2005, at 11:00 AM, atani wrote: > > Screenshots are pretty impressive... Are you using an animation to > move the "ball" around the screen? In theory you could use the > LogXY Mover to handle that. I am downloading the mac version and > will give it a shot on here :) > The actual game is still handled by OpenGL and my own C-based object system (structs with pointers to functions, yay!). It looks like the Tiki object system could be a good replacement, but I'm not familiar enough with C++ syntax to make it work just yet. > Since the download is still progressing i dont know this yet, is > there a readme in the zip file giving the keyboard mappings? The > screenshots all show what appears to be the DC graphics for key > mappings. Should I dig into the sources to find this otherwise? > Arrow keys are the D-Pad, Enter is start, and Esc is B. I'm going to do a separate set of backgrounds for the PC versions with PC keys on them, as well as higher resolution (512x512 looks kinda blurry on the PC, but 1024x1024 fills the PVR's RAM up quickly). I posted a list of errata over on dcemulation, I'll post it here too: All: * After finishing a round, press ESC or B to return to the main menu, not Start. * There are no Addons or Options menus. * The list of levels doesn't scroll yet, so there's one extra level in the BlapOut section just floating. Dreamcast: * Contrary to what the menus say, you can only use Start to advance through the menus -- A and B aren't hooked up yet. * No sound Windows: * To exit, select "quit" from the main menu, and then close the window. Sometimes the app wont quit by itself if you just close the window. You can also end its task if it keeps running in the background. Mac: * Occasionally the app will open and then crash instantly. Just try to run it again and it usually works. Not sure what's causing this yet. -Sam |