From: Sam S. <sam...@gm...> - 2005-11-20 18:19:45
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On Nov 20, 2005, at 12:59 PM, Dan Potter wrote: > Heh! What would you say if I told you it's already been done? ;) I > was actually going to do that for something I was working on but > the project never got finished. Pretty fun to see it go out to the > web and grab stuff though. > Cool! Well, it's something I'm very interested in working on. I was considering ditching the online content for DCBlap (they were VMU downloads for the Sega browser, basically bzip2'ed romdisk images with additional levels and themes), since there wasn't an easy process of getting stuff from the system browser into the game (esp on the mac, since it's in the bundle) without installing a file-type handler and gross stuff like that. A simple in-game browser for downloading additional content will be a lot smoother :) > That might be another nice package in Tiki -- networking > abstractions. Especially in Win32 where you have to do some crazy > stuff with WinSock. > WinSock = Hate. I have a cross-platform version of http-client with plenty of #ifdef's just for WinSock. > Anyway, the manual viewer does actually use power of 2 textures. It > just lets you specify how big they are on screen. Well, I meant it's not one giant texture, even though it was smooth enough to be one :) > In FoF if you hit Start during most of the menus, the screen would > dim out and a menu box would zoom up from the center with options. This was actually one of the more confusing features of FoF when we had a setup at the East Coast Gaming Expo, mostly due to the Playstation pads I was using. I had to coach more than a few people through the menus to get into the game :) -Sam |