From: Atani <at...@at...> - 2005-11-20 05:00:33
|
On 11/19/2005, "Sam Steele" <sam...@gm...> wrote: >Let me know if this is still the case. When I checked it out last, >the Platform SDK was set to 10.3.9, but /System/Frameworks/ >OpenAL.framework wont work with that SDK on my box. I switched it to Copy the OpenAL.framework from your /System/Library/Frameworks directory into the 10.3.9/System/Library/Frameworks dir and it should work with the 10.3.9 SDK. If not, upgrade your OpenAL to the latest available. I have had no problems using the 10.3.9 SDK and the latest OpenAL dmg binary image. >"Current MacOS" so the developer (all three of us :P ) can set it to >whatever they want. That change went into SVN when I checked in the >Cursor drawables (I added them to the project file, so I committed an >update to it). For the "Cursor" Drawable, instead of having two constructors which do essentially the same thing.. How about a single constructor which takes a Drawable with a default value of NULL. Something like this should work: class Cursor { public: Cursor(Drawable obj =3D null) : setCursor(obj); void setCursor(Drawable obj); }; Basically the setCursor method should clear all sub elements and then simply do subAdd(obj); This would simplify the code some. >I'm not a big fan of Obj-C's syntax (attack of the square >brackets!!!), but I'm sure it would be beneficial to others. I am also not a huge fan of the Obj-C syntax, but I am learning enough of it to figure out the hid stuff... That said though, some wrappers might be interesting like having a wrapper to genmenu or similar.. Mike |