From: Sam S. <sam...@gm...> - 2005-11-19 20:56:17
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On Nov 19, 2005, at 3:39 PM, Atani wrote: > Right now the Y axis is only flipped for genmenu since we also apply > scene translate. Perhaps the Y should be flipped in the plathid.mm > file > instead? I will do some tests. > It should probably get flipped in plathid.mm, since SDL, Windows, and the Dreamcast use 0,0 as the top left, not the bottom left. Also, as an example of the garbage values I'm getting, I uncommented the NSLog line inside plathid.mm: 2005-11-19 15:51:56.572 TikiTest[21215] maple: mouse move: (-2147483648,551) 2005-11-19 15:51:56.585 TikiTest[21215] maple: mouse move: (-2147483648,552) 2005-11-19 15:51:56.612 TikiTest[21215] maple: mouse move: (-2147483648,555) > Instead of hide it we should probably add a method onto hid to > define a > mouse "cursor", if defined we can use that instead of the real > "cursor" where appropriate (SDL, OSX?). > Even just a show/hide pointer function should be enough, so apps like TikiTest that draw their own mouse pointer can choose to disable the system pointer. I committed my changes to OSX's TikiTest, so it's now mouse-enabled like the Dreamcast version. -Sam |